Glossary · metric

What is Frame rate (advanced)?

Frame rate is the number of frames displayed per second. Common rates: 24 fps (film), 30 fps (TV / most YouTube), 60 fps (sports / gaming), 120 fps (high-motion sports / VR). Higher rates feel smoother for motion but require proportionally more bitrate to maintain quality. YouTube supports up to 60 fps on most videos; some go to 120 fps.

Also called:fps advanced · vfr · cfr

See the basic [/glossary/fps](/glossary/fps) entry for the introduction. This entry covers the deeper topics — variable frame rate, refresh-rate matching, and the perceptual thresholds that drive the choices.

Most consumer cameras output variable frame rate (VFR) — slightly off the nominal 30 / 60 fps to handle exposure timing. Most editing software prefers constant frame rate (CFR) for clean cuts. YouTube uploads typically get re-encoded to CFR.

Display refresh rate matters too. A 60 fps video on a 60 Hz monitor pairs cleanly. A 60 fps video on a 144 Hz monitor either repeats frames (judder) or duplicates them via a fractional ratio. For perfect smoothness, frame rate should evenly divide the refresh rate.

Above 90 fps, perceptual returns diminish sharply. The transition from 30 → 60 fps is universally noticeable; 60 → 120 is noticeable for fast motion content (esports, racing); 120 → 240 is detectable in lab tests but rarely in real-world viewing.

Common questions

Why are movies 24 fps if higher looks smoother?
Cinematic convention. 24 fps has the motion-blur character that filmmakers have aesthetically optimized for over a century. "60 fps movie" looks oddly real — the "soap opera effect" people often dislike. Sports and gaming benefit from higher fps; narrative film doesn't.

Related terms

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